Day of Defeat is a tactical online action game in the genre of the first-person shooter. Game Day of Defeat is a team-based action game, released in 2003. It was developed by the same guys who created the legendary and unique Counter-Strike.
During the Second World War, the Nazis clashed with the forces of the allies. You are offered a choice of classes of a fighter of lightly armed, assault or heavily armed infantry, sniper and machine gunner.
The action takes place in the era of World War II, its final part - 1944-1945. Maps included in the main set and military operations cover events and places such as the landing in Normandy, the capture of the French city of Cannes, the landing in Sicily, the hunt for the German Nebelwerfer in Holland and many others. In general, everything is quite historically reliable and interesting. The game has 3 sides - Germany (Axis), England and the USA (Allies), each of which presents a real-life weapon and uniform.
Day of Defeat Maps
The official Day of Defeat maps is dedicated to famous episodes of the Western Front of World War II. So, there are game implementations of a landing in Normandy on Omaha Beach, urban battles in the Italian cities of Salerno and Anzio during Operation Avalanche (dod_avalanche and dod_anzio).
Maps created by players provide a wider range of military locations: key battles in Central Europe and the USSR have been added. Fans transferred popular Counter-Strike maps (de_dust, de_aztec, cs_office, etc.) to Day of Defeat. For them, sometimes they created separate game servers.
Some custom maps used a different principle of gameplay than official ones: players were required to destroy obstacles (by dynamite explosion or rocket launcher) in order to advance to any ultimate goal. Obstacles like this usually represented a wall with an obvious break.
Despite the modifications, the main game modes with specific tasks remained popular. On most maps, these tasks are similar for both teams, although there are also those on which different sides have to achieve different goals. All of the Day of Defeat game modes are described below, however, some of them have been excluded from the product over time.
Day of Defeat Classes and weapons
In Day of Defeat, players are offered a choice of real-world weapons from World War II. Each class in the game has its own set of weapons, selected so as to maintain the game balance of the parties. The classes of one playing side have the same service weapon (knife/shovel, pistol/revolver and grenades) and differ in the main weapon giving the name to the class.
Day of Defeat Missions
There are basically three types of goals in Day of Defeat. The first type is cards, where the main goal is to capture flags. You can capture a flag simply by approaching it, provided that there are no enemy soldiers in the flag capture zone (the zone is indicated by the appearance of a small white flag in the lower-left corner of the screen). To capture some flags, it will take several people at the same time, but it is captured by the same principle.
The second type is cards on which one team must destroy an object (or objects), and the second - to prevent this from happening for any period of time. You can destroy an object with explosives (which, as a rule, lies near the respawn point) or by the same principle as the flag, i.e. approaching the target, provided there are no opponents.
The third type is maps on which both flags and targets are present; there are also maps where each team has its own objects for protection and enemy objects for destruction.
Each of the cards presented in the original version is well balanced and interesting and oriented to a different number of people: basically, of course, these are 4-12 people, although there are also giant cards oriented for 16 or more players. Points in the game are awarded for capturing flags or fulfilling other goals set by the card (frags are also counted, but do not affect the position in the ranking).
Day of Defeat Graphics
In terms of graphics and textures, nothing bad can be said. The authors tried to squeeze the most out of the ageing HL engine. The ruins of houses and water look good (even if it’s far from the "shader"). Plus the architecture itself is made in a suitable style. Dilapidated one and two-story houses, burning tanks and self-propelled guns, potholes from bombing and large shells.
Models of soldiers look good, although some angularities are noticeable. In general, the graphics stably keeps at the same call of duty level, i.e. not much distracting from the process of the game itself and allows you to focus on fulfilling these goals.
OS (operating system): Windows 98 / ME / 2000 / XP; Processor: 450 MHz; RAM: 64 Mb; Hard disk: 735 Mb free; Video memory: 32 Mb; Sound Card: DirectX compatible; DirectX: 7.0; Keyboard; Mouse; DVD ROM drive.
Day of Defeat Game Review
The theme for Day of Defeat, as well as for a huge number of other shooters, was World War II, where two sides (only two) fight - the ubiquitous USA against the Third Reich. To the question, where is the USSR, Britain and Japan (at least), alas, there is no answer?
The essence of the gameplay of the project is somewhat similar to Battlefield 1942 - everything rests on capturing key positions and keeping them under control. Players who are “killed” will not revive at the beginning of a new round, as in the Constitutional Court, but every half minute, as in the same Battlefield.
In general, Day of Defeat is a rather interesting game, with very diverse and dynamic gameplay - for players of all styles there is a purpose on the battlefield, be it aggressive attack aircraft, or snipers who like to sit in one well-disguised position. On each side, there are six classes of fighters with different weapons, from the simple Walther to the Bazooka.